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#include "Game/Actor/AI/aiEnemyVacuumBombSelect.h"
namespace uking::ai {
EnemyVacuumBombSelect::EnemyVacuumBombSelect(const InitArg& arg) : EnemyVacuumBombSelectBase(arg) {}
EnemyVacuumBombSelect::~EnemyVacuumBombSelect() = default;
bool EnemyVacuumBombSelect::init_(sead::Heap* heap) {
return EnemyVacuumBombSelectBase::init_(heap);
}
void EnemyVacuumBombSelect::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyVacuumBombSelectBase::enter_(params);
}
void EnemyVacuumBombSelect::leave_() {
EnemyVacuumBombSelectBase::leave_();
}
void EnemyVacuumBombSelect::loadParams_() {
EnemyVacuumBombSelectBase::loadParams_();
}
} // namespace uking::ai
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