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#include "Game/Actor/AI/aiEnemyVacuumChangeItemSelect.h"
namespace uking::ai {
EnemyVacuumChangeItemSelect::EnemyVacuumChangeItemSelect(const InitArg& arg)
: EnemyVacuumBombSelect(arg) {}
EnemyVacuumChangeItemSelect::~EnemyVacuumChangeItemSelect() = default;
bool EnemyVacuumChangeItemSelect::init_(sead::Heap* heap) {
return EnemyVacuumBombSelect::init_(heap);
}
void EnemyVacuumChangeItemSelect::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyVacuumBombSelect::enter_(params);
}
void EnemyVacuumChangeItemSelect::leave_() {
EnemyVacuumBombSelect::leave_();
}
void EnemyVacuumChangeItemSelect::loadParams_() {
EnemyVacuumBombSelect::loadParams_();
}
} // namespace uking::ai
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