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#include "Game/Actor/AI/aiEnemyWarnNoticeSelect.h"
namespace uking::ai {
EnemyWarnNoticeSelect::EnemyWarnNoticeSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
EnemyWarnNoticeSelect::~EnemyWarnNoticeSelect() = default;
bool EnemyWarnNoticeSelect::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void EnemyWarnNoticeSelect::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void EnemyWarnNoticeSelect::leave_() {
ksys::act::ai::Ai::leave_();
}
void EnemyWarnNoticeSelect::loadParams_() {
getStaticParam(&mWarnNoticeTime_s, "WarnNoticeTime");
getStaticParam(&mWarnNoticeTimeRnd_s, "WarnNoticeTimeRnd");
getStaticParam(&mWarnBlinkTime_s, "WarnBlinkTime");
getStaticParam(&mLostCounter_s, "LostCounter");
getStaticParam(&mIsSight_s, "IsSight");
getStaticParam(&mIsWorry_s, "IsWorry");
getDynamicParam(&mForceNotice_d, "ForceNotice");
getDynamicParam(&mTargetActor_d, "TargetActor");
getStaticParam(&mPenaltyStair2Num_s, "PenaltyStair2Num");
getStaticParam(&mMaxCountUp_s, "MaxCountUp");
getStaticParam(&mPenalty_s, "Penalty");
getStaticParam(&mNoPenaltyNum_s, "NoPenaltyNum");
getAITreeVariable(&mIsTrgChangeUnderWaterState_a, "IsTrgChangeUnderWaterState");
}
} // namespace uking::ai
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