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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class EnemyWarnNoticeSelect : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(EnemyWarnNoticeSelect, ksys::act::ai::Ai)
public:
explicit EnemyWarnNoticeSelect(const InitArg& arg);
~EnemyWarnNoticeSelect() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const int* mWarnNoticeTime_s{};
// static_param at offset 0x40
const int* mWarnNoticeTimeRnd_s{};
// static_param at offset 0x48
const int* mWarnBlinkTime_s{};
// static_param at offset 0x50
const int* mLostCounter_s{};
// static_param at offset 0x58
const int* mPenaltyStair2Num_s{};
// static_param at offset 0x60
const float* mMaxCountUp_s{};
// static_param at offset 0x68
const float* mPenalty_s{};
// static_param at offset 0x70
const int* mNoPenaltyNum_s{};
// static_param at offset 0x78
const bool* mIsSight_s{};
// static_param at offset 0x80
const bool* mIsWorry_s{};
// dynamic_param at offset 0x88
bool* mForceNotice_d{};
// dynamic_param at offset 0x90
ksys::act::BaseProcLink* mTargetActor_d{};
// aitree_variable at offset 0x98
bool* mIsTrgChangeUnderWaterState_a{};
};
} // namespace uking::ai
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