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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class EnemyWatchKeepingWait : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(EnemyWatchKeepingWait, ksys::act::ai::Ai)
public:
explicit EnemyWatchKeepingWait(const InitArg& arg);
~EnemyWatchKeepingWait() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// FIXME: remove this
u8 pad_0x38[0x8];
// static_param at offset 0x40
const int* mIdleCheckMin_s{};
// static_param at offset 0x48
const int* mIdleCheckMax_s{};
// static_param at offset 0x50
const int* mIdlePer_s{};
// map_unit_param at offset 0x58
const float* mRotAngle_m{};
// map_unit_param at offset 0x60
const float* mWaitTime_m{};
};
} // namespace uking::ai
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