blob: dffb57ad5439814a4b8ecf470da6e91bb10fbfe3 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
|
#include "Game/Actor/AI/aiEscapeFromTargetFront.h"
namespace uking::ai {
EscapeFromTargetFront::EscapeFromTargetFront(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
EscapeFromTargetFront::~EscapeFromTargetFront() = default;
bool EscapeFromTargetFront::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void EscapeFromTargetFront::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void EscapeFromTargetFront::leave_() {
ksys::act::ai::Ai::leave_();
}
void EscapeFromTargetFront::loadParams_() {
getStaticParam(&mMaxTime_s, "MaxTime");
getStaticParam(&mMinTime_s, "MinTime");
getStaticParam(&mFrontAngle_s, "FrontAngle");
getStaticParam(&mUseCameraFrontByTargetPlayer_s, "UseCameraFrontByTargetPlayer");
}
} // namespace uking::ai
|