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#include "Game/Actor/AI/aiFishGoToAndNibble.h"
namespace uking::ai {
FishGoToAndNibble::FishGoToAndNibble(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
FishGoToAndNibble::~FishGoToAndNibble() = default;
bool FishGoToAndNibble::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void FishGoToAndNibble::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void FishGoToAndNibble::leave_() {
ksys::act::ai::Ai::leave_();
}
void FishGoToAndNibble::loadParams_() {
getStaticParam(&mNumTimeNibbleMin_s, "NumTimeNibbleMin");
getStaticParam(&mNumTimeNibbleRand_s, "NumTimeNibbleRand");
getStaticParam(&mDistStartNibble_s, "DistStartNibble");
getStaticParam(&mDistBackward_s, "DistBackward");
getStaticParam(&mDepthGiveUp_s, "DepthGiveUp");
getDynamicParam(&mTargetPos_d, "TargetPos");
getDynamicParam(&mTargetActor_d, "TargetActor");
}
} // namespace uking::ai
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