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#include "Game/Actor/AI/aiFishSafeReturn.h"
namespace uking::ai {
FishSafeReturn::FishSafeReturn(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
FishSafeReturn::~FishSafeReturn() = default;
bool FishSafeReturn::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void FishSafeReturn::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void FishSafeReturn::leave_() {
ksys::act::ai::Ai::leave_();
}
void FishSafeReturn::loadParams_() {
getStaticParam(&mInWaterDepth_s, "InWaterDepth");
getStaticParam(&mDivePercent_s, "DivePercent");
getStaticParam(&mAllowReturnThreatDist_s, "AllowReturnThreatDist");
getDynamicParam(&mIsEscape_d, "IsEscape");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
} // namespace uking::ai
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