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#include "Game/Actor/AI/aiFlyingEnemyBackKeepMove.h"
namespace uking::ai {
FlyingEnemyBackKeepMove::FlyingEnemyBackKeepMove(const InitArg& arg)
: FlyingEnemyDistanceKeepMove(arg) {}
FlyingEnemyBackKeepMove::~FlyingEnemyBackKeepMove() = default;
bool FlyingEnemyBackKeepMove::init_(sead::Heap* heap) {
return FlyingEnemyDistanceKeepMove::init_(heap);
}
void FlyingEnemyBackKeepMove::enter_(ksys::act::ai::InlineParamPack* params) {
FlyingEnemyDistanceKeepMove::enter_(params);
}
void FlyingEnemyBackKeepMove::leave_() {
FlyingEnemyDistanceKeepMove::leave_();
}
void FlyingEnemyBackKeepMove::loadParams_() {
FlyingEnemyDistanceKeepMove::loadParams_();
}
} // namespace uking::ai
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