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#include "Game/Actor/AI/aiFlyingEnemyDiagonallyKeepMove.h"
namespace uking::ai {
FlyingEnemyDiagonallyKeepMove::FlyingEnemyDiagonallyKeepMove(const InitArg& arg)
: FlyingEnemySideKeepMove(arg) {}
FlyingEnemyDiagonallyKeepMove::~FlyingEnemyDiagonallyKeepMove() = default;
void FlyingEnemyDiagonallyKeepMove::enter_(ksys::act::ai::InlineParamPack* params) {
FlyingEnemySideKeepMove::enter_(params);
}
void FlyingEnemyDiagonallyKeepMove::leave_() {
FlyingEnemySideKeepMove::leave_();
}
void FlyingEnemyDiagonallyKeepMove::loadParams_() {
FlyingEnemySideKeepMove::loadParams_();
getStaticParam(&mDiagAngle_s, "DiagAngle");
}
} // namespace uking::ai
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