blob: 8c1b39b52b66cb0ee18f15d16f7a106a2116229f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
|
#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class FlyingEnemyDistanceKeepMove : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(FlyingEnemyDistanceKeepMove, ksys::act::ai::Ai)
public:
explicit FlyingEnemyDistanceKeepMove(const InitArg& arg);
~FlyingEnemyDistanceKeepMove() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const float* mLostDistance_s{};
// static_param at offset 0x40
const float* mAngleRange_s{};
// static_param at offset 0x48
const float* mSpaceDistance_s{};
// static_param at offset 0x50
const float* mNearDist_s{};
// static_param at offset 0x58
const float* mFarDist_s{};
// static_param at offset 0x60
const float* mBaseDist_s{};
// static_param at offset 0x68
const float* mBaseHeight_s{};
// static_param at offset 0x70
const float* mLowHeight_s{};
// static_param at offset 0x78
const float* mHighHeight_s{};
};
} // namespace uking::ai
|