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#include "Game/Actor/AI/aiFlyingEnemyFindPlayer.h"
namespace uking::ai {
FlyingEnemyFindPlayer::FlyingEnemyFindPlayer(const InitArg& arg) : EnemyBaseFindPlayer(arg) {}
FlyingEnemyFindPlayer::~FlyingEnemyFindPlayer() = default;
bool FlyingEnemyFindPlayer::init_(sead::Heap* heap) {
return EnemyBaseFindPlayer::init_(heap);
}
void FlyingEnemyFindPlayer::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyBaseFindPlayer::enter_(params);
}
void FlyingEnemyFindPlayer::leave_() {
EnemyBaseFindPlayer::leave_();
}
void FlyingEnemyFindPlayer::loadParams_() {
EnemyBaseFindPlayer::loadParams_();
}
} // namespace uking::ai
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