blob: 8e8e5f7f16852a8c316e7c210373df7f9351f25a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
|
#include "Game/Actor/AI/aiFlyingEnemyFrontKeepMove.h"
namespace uking::ai {
FlyingEnemyFrontKeepMove::FlyingEnemyFrontKeepMove(const InitArg& arg)
: FlyingEnemyDistanceKeepMove(arg) {}
FlyingEnemyFrontKeepMove::~FlyingEnemyFrontKeepMove() = default;
bool FlyingEnemyFrontKeepMove::init_(sead::Heap* heap) {
return FlyingEnemyDistanceKeepMove::init_(heap);
}
void FlyingEnemyFrontKeepMove::enter_(ksys::act::ai::InlineParamPack* params) {
FlyingEnemyDistanceKeepMove::enter_(params);
}
void FlyingEnemyFrontKeepMove::leave_() {
FlyingEnemyDistanceKeepMove::leave_();
}
void FlyingEnemyFrontKeepMove::loadParams_() {
FlyingEnemyDistanceKeepMove::loadParams_();
}
} // namespace uking::ai
|