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#include "Game/Actor/AI/aiFlyingEnemySideKeepMove.h"
namespace uking::ai {
FlyingEnemySideKeepMove::FlyingEnemySideKeepMove(const InitArg& arg)
: FlyingEnemyDistanceKeepMove(arg) {}
FlyingEnemySideKeepMove::~FlyingEnemySideKeepMove() = default;
bool FlyingEnemySideKeepMove::init_(sead::Heap* heap) {
return FlyingEnemyDistanceKeepMove::init_(heap);
}
void FlyingEnemySideKeepMove::enter_(ksys::act::ai::InlineParamPack* params) {
FlyingEnemyDistanceKeepMove::enter_(params);
}
void FlyingEnemySideKeepMove::leave_() {
FlyingEnemyDistanceKeepMove::leave_();
}
void FlyingEnemySideKeepMove::loadParams_() {
FlyingEnemyDistanceKeepMove::loadParams_();
getStaticParam(&mSideDirType_s, "SideDirType");
}
} // namespace uking::ai
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