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#include "Game/Actor/AI/aiForestGiantBattleMove.h"
namespace uking::ai {
ForestGiantBattleMove::ForestGiantBattleMove(const InitArg& arg) : WaitNearTarget(arg) {}
ForestGiantBattleMove::~ForestGiantBattleMove() = default;
bool ForestGiantBattleMove::init_(sead::Heap* heap) {
return WaitNearTarget::init_(heap);
}
void ForestGiantBattleMove::enter_(ksys::act::ai::InlineParamPack* params) {
WaitNearTarget::enter_(params);
}
void ForestGiantBattleMove::leave_() {
WaitNearTarget::leave_();
}
void ForestGiantBattleMove::loadParams_() {
WaitNearTarget::loadParams_();
getStaticParam(&mAttackHeightMin_s, "AttackHeightMin");
getStaticParam(&mAttackHeightMax_s, "AttackHeightMax");
}
} // namespace uking::ai
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