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#include "Game/Actor/AI/aiForestGiantClosestAttackSelect.h"
namespace uking::ai {
ForestGiantClosestAttackSelect::ForestGiantClosestAttackSelect(const InitArg& arg)
: ksys::act::ai::Ai(arg) {}
ForestGiantClosestAttackSelect::~ForestGiantClosestAttackSelect() = default;
bool ForestGiantClosestAttackSelect::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void ForestGiantClosestAttackSelect::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void ForestGiantClosestAttackSelect::leave_() {
ksys::act::ai::Ai::leave_();
}
void ForestGiantClosestAttackSelect::loadParams_() {
getStaticParam(&mHipDropRate_s, "HipDropRate");
getStaticParam(&mHipDropRateFar_s, "HipDropRateFar");
getStaticParam(&mFarDist_s, "FarDist");
}
} // namespace uking::ai
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