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#include "Game/Actor/AI/aiForestGiantNormal.h"
namespace uking::ai {
ForestGiantNormal::ForestGiantNormal(const InitArg& arg) : EnemyNormal(arg) {}
ForestGiantNormal::~ForestGiantNormal() = default;
bool ForestGiantNormal::init_(sead::Heap* heap) {
return EnemyNormal::init_(heap);
}
void ForestGiantNormal::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyNormal::enter_(params);
}
void ForestGiantNormal::leave_() {
EnemyNormal::leave_();
}
void ForestGiantNormal::loadParams_() {
EnemyNormal::loadParams_();
getStaticParam(&mSleepingHearAwnRatio_s, "SleepingHearAwnRatio");
}
} // namespace uking::ai
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