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#include "Game/Actor/AI/aiForestGiantReaction.h"
namespace uking::ai {
ForestGiantReaction::ForestGiantReaction(const InitArg& arg) : EnemyDefaultReaction(arg) {}
ForestGiantReaction::~ForestGiantReaction() = default;
bool ForestGiantReaction::init_(sead::Heap* heap) {
return EnemyDefaultReaction::init_(heap);
}
void ForestGiantReaction::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyDefaultReaction::enter_(params);
}
void ForestGiantReaction::leave_() {
EnemyDefaultReaction::leave_();
}
void ForestGiantReaction::loadParams_() {
EnemyDefaultReaction::loadParams_();
getStaticParam(&mRightLegArmorSlot_s, "RightLegArmorSlot");
getStaticParam(&mLeftLegArmorSlot_s, "LeftLegArmorSlot");
getStaticParam(&mTgLegL_s, "TgLegL");
getStaticParam(&mBgLegL_s, "BgLegL");
getStaticParam(&mTgLegR_s, "TgLegR");
getStaticParam(&mBgLegR_s, "BgLegR");
getStaticParam(&mTgArmR_s, "TgArmR");
}
} // namespace uking::ai
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