blob: d1f1f79d31af98e145c8fe95a83d766aebe884bf (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
|
#pragma once
#include "Game/Actor/AI/aiEnemyDefaultReaction.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class ForestGiantReaction : public EnemyDefaultReaction {
SEAD_RTTI_OVERRIDE(ForestGiantReaction, EnemyDefaultReaction)
public:
explicit ForestGiantReaction(const InitArg& arg);
~ForestGiantReaction() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x68
const int* mRightLegArmorSlot_s{};
// static_param at offset 0x70
const int* mLeftLegArmorSlot_s{};
// static_param at offset 0x78
sead::SafeString mTgLegL_s{};
// static_param at offset 0x88
sead::SafeString mBgLegL_s{};
// static_param at offset 0x98
sead::SafeString mTgLegR_s{};
// static_param at offset 0xa8
sead::SafeString mBgLegR_s{};
// static_param at offset 0xb8
sead::SafeString mTgArmR_s{};
};
} // namespace uking::ai
|