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#include "Game/Actor/AI/aiForestGiantStoneShootBattle.h"
namespace uking::ai {
ForestGiantStoneShootBattle::ForestGiantStoneShootBattle(const InitArg& arg)
: StoneShootEnemyBattle(arg) {}
ForestGiantStoneShootBattle::~ForestGiantStoneShootBattle() = default;
bool ForestGiantStoneShootBattle::init_(sead::Heap* heap) {
return StoneShootEnemyBattle::init_(heap);
}
void ForestGiantStoneShootBattle::enter_(ksys::act::ai::InlineParamPack* params) {
StoneShootEnemyBattle::enter_(params);
}
void ForestGiantStoneShootBattle::leave_() {
StoneShootEnemyBattle::leave_();
}
void ForestGiantStoneShootBattle::loadParams_() {
StoneShootEnemyBattle::loadParams_();
getStaticParam(&mShootItemRate1_s, "ShootItemRate1");
getStaticParam(&mForceAttackArea_s, "ForceAttackArea");
getStaticParam(&mShootItemName2_s, "ShootItemName2");
}
} // namespace uking::ai
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