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#include "Game/Actor/AI/aiFriendCallAction.h"
namespace uking::ai {
FriendCallAction::FriendCallAction(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
FriendCallAction::~FriendCallAction() = default;
bool FriendCallAction::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void FriendCallAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void FriendCallAction::leave_() {
ksys::act::ai::Ai::leave_();
}
void FriendCallAction::loadParams_() {
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mNearDistH_s, "NearDistH");
getStaticParam(&mNearDistVMax_s, "NearDistVMax");
getStaticParam(&mNearDistVMin_s, "NearDistVMin");
getDynamicParam(&mTargetActor_d, "TargetActor");
}
} // namespace uking::ai
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