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#include "Game/Actor/AI/aiGanonBeastDying.h"
namespace uking::ai {
GanonBeastDying::GanonBeastDying(const InitArg& arg) : GanonBeastWait(arg) {}
GanonBeastDying::~GanonBeastDying() = default;
bool GanonBeastDying::init_(sead::Heap* heap) {
return GanonBeastWait::init_(heap);
}
void GanonBeastDying::enter_(ksys::act::ai::InlineParamPack* params) {
GanonBeastWait::enter_(params);
}
void GanonBeastDying::leave_() {
GanonBeastWait::leave_();
}
void GanonBeastDying::loadParams_() {
GanonBeastWait::loadParams_();
}
} // namespace uking::ai
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