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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class GanonFlameBall : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(GanonFlameBall, ksys::act::ai::Ai)
public:
explicit GanonFlameBall(const InitArg& arg);
~GanonFlameBall() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const float* mExplosionTime_s{};
// static_param at offset 0x40
const float* mChaseAngleLimit_s{};
// static_param at offset 0x48
const float* mReflectSpeedRate_s{};
// static_param at offset 0x50
const bool* mIsForceDelete_s{};
// static_param at offset 0x58
const bool* mIsAdjustHeight_s{};
// static_param at offset 0x60
const bool* mIsSetParentSystemGroupHandler_s{};
// static_param at offset 0x68
const bool* mIsSetBindSpeed_s{};
// static_param at offset 0x70
const bool* mIsIgnoreObject_s{};
// static_param at offset 0x78
sead::SafeString mBindNodeName_s{};
// map_unit_param at offset 0x88
const int* mAttackPower_m{};
// map_unit_param at offset 0x90
const int* mAtMinDamage_m{};
// map_unit_param at offset 0x98
const float* mScaleTime_m{};
// map_unit_param at offset 0xa0
const float* mRange_m{};
// map_unit_param at offset 0xa8
const float* mAtkRadiusMax_m{};
};
} // namespace uking::ai
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