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#include "Game/Actor/AI/aiGanonNearAttackOnFloorRoot.h"
namespace uking::ai {
GanonNearAttackOnFloorRoot::GanonNearAttackOnFloorRoot(const InitArg& arg)
: ksys::act::ai::Ai(arg) {}
GanonNearAttackOnFloorRoot::~GanonNearAttackOnFloorRoot() = default;
bool GanonNearAttackOnFloorRoot::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void GanonNearAttackOnFloorRoot::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void GanonNearAttackOnFloorRoot::leave_() {
ksys::act::ai::Ai::leave_();
}
void GanonNearAttackOnFloorRoot::loadParams_() {
getStaticParam(&mNearDist_s, "NearDist");
getDynamicParam(&mIsCounter_d, "IsCounter");
getDynamicParam(&mIsPrevBeam_d, "IsPrevBeam");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
} // namespace uking::ai
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