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#include "Game/Actor/AI/aiGanonThrowMultiActorRoot.h"
namespace uking::ai {
GanonThrowMultiActorRoot::GanonThrowMultiActorRoot(const InitArg& arg) : GanonThrowActorRoot(arg) {}
GanonThrowMultiActorRoot::~GanonThrowMultiActorRoot() = default;
bool GanonThrowMultiActorRoot::init_(sead::Heap* heap) {
return GanonThrowActorRoot::init_(heap);
}
void GanonThrowMultiActorRoot::enter_(ksys::act::ai::InlineParamPack* params) {
GanonThrowActorRoot::enter_(params);
}
void GanonThrowMultiActorRoot::leave_() {
GanonThrowActorRoot::leave_();
}
void GanonThrowMultiActorRoot::loadParams_() {
GanonThrowActorRoot::loadParams_();
getStaticParam(&mPartsName1_s, "PartsName1");
getStaticParam(&mPartsName2_s, "PartsName2");
getStaticParam(&mPartsName3_s, "PartsName3");
getStaticParam(&mPartsName4_s, "PartsName4");
getStaticParam(&mPartsName5_s, "PartsName5");
getStaticParam(&mPartsName6_s, "PartsName6");
getStaticParam(&mPartsName7_s, "PartsName7");
getStaticParam(&mPartsName8_s, "PartsName8");
}
} // namespace uking::ai
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