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#include "Game/Actor/AI/aiGiantNavMoveTarget.h"
namespace uking::ai {
GiantNavMoveTarget::GiantNavMoveTarget(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
GiantNavMoveTarget::~GiantNavMoveTarget() = default;
bool GiantNavMoveTarget::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void GiantNavMoveTarget::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void GiantNavMoveTarget::leave_() {
ksys::act::ai::Ai::leave_();
}
void GiantNavMoveTarget::loadParams_() {
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mReachTargetArea_s, "ReachTargetArea");
getStaticParam(&mRepathTime_s, "RepathTime");
getStaticParam(&mTooFarDist_s, "TooFarDist");
getStaticParam(&mTargetVMax_s, "TargetVMax");
getStaticParam(&mTargetVMin_s, "TargetVMin");
getStaticParam(&mFrontAngle_s, "FrontAngle");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
} // namespace uking::ai
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