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#include "Game/Actor/AI/aiGolemFireREnemyBattle.h"
namespace uking::ai {
GolemFireREnemyBattle::GolemFireREnemyBattle(const InitArg& arg) : EnemyBattle(arg) {}
GolemFireREnemyBattle::~GolemFireREnemyBattle() = default;
bool GolemFireREnemyBattle::init_(sead::Heap* heap) {
return EnemyBattle::init_(heap);
}
void GolemFireREnemyBattle::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyBattle::enter_(params);
}
void GolemFireREnemyBattle::leave_() {
EnemyBattle::leave_();
}
void GolemFireREnemyBattle::loadParams_() {
EnemyBattle::loadParams_();
getStaticParam(&mPlayerRecoverFromFallFrames_s, "PlayerRecoverFromFallFrames");
}
} // namespace uking::ai
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