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#pragma once
#include "Game/Actor/AI/aiReuseBulletPartsRoot.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class GolemPartRoot : public ReuseBulletPartsRoot {
SEAD_RTTI_OVERRIDE(GolemPartRoot, ReuseBulletPartsRoot)
public:
explicit GolemPartRoot(const InitArg& arg);
~GolemPartRoot() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x90
const float* mChemFieldScale_s{};
// static_param at offset 0x98
sead::SafeString mNormalAS_s{};
// static_param at offset 0xa8
sead::SafeString mActiveAS_s{};
// aitree_variable at offset 0xb8
bool* mGolemPartInitialIceMagic_a{};
// aitree_variable at offset 0xc0
bool* mGolemPartInitialBurn_a{};
};
} // namespace uking::ai
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