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#pragma once
#include "Game/Actor/AI/aiGolemRootBase.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class GolemRoot : public GolemRootBase {
SEAD_RTTI_OVERRIDE(GolemRoot, GolemRootBase)
public:
explicit GolemRoot(const InitArg& arg);
~GolemRoot() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x310
const int* mClimbFinishTime_s{};
// static_param at offset 0x318
const float* mStandContactHeight_s{};
// static_param at offset 0x320
const bool* mIsBreakContactTree_s{};
// map_unit_param at offset 0x328
sead::SafeString mGolemWeakPointLocation_m{};
// map_unit_param at offset 0x338
sead::SafeString mGolemSleepType_m{};
// map_unit_param at offset 0x348
sead::SafeString mGolemWeakPointActor_m{};
// aitree_variable at offset 0x358
float* mGolemClimbedTime_a{};
};
} // namespace uking::ai
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