blob: d2f4e38d8722540d565594f652bb959ba72fcd60 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
|
#include "Game/Actor/AI/aiGroundAngleSelect.h"
namespace uking::ai {
GroundAngleSelect::GroundAngleSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
GroundAngleSelect::~GroundAngleSelect() = default;
bool GroundAngleSelect::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void GroundAngleSelect::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void GroundAngleSelect::leave_() {
ksys::act::ai::Ai::leave_();
}
void GroundAngleSelect::loadParams_() {
getStaticParam(&mSlopeAngle_s, "SlopeAngle");
getStaticParam(&mIsCheckEveryFrame_s, "IsCheckEveryFrame");
getStaticParam(&mIsCheckActorMtx_s, "IsCheckActorMtx");
}
} // namespace uking::ai
|