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#include "Game/Actor/AI/aiGuardianBeamAttack.h"
namespace uking::ai {
GuardianBeamAttack::GuardianBeamAttack(const InitArg& arg) : GuardianCommonBeamAttack(arg) {}
GuardianBeamAttack::~GuardianBeamAttack() = default;
bool GuardianBeamAttack::init_(sead::Heap* heap) {
return GuardianCommonBeamAttack::init_(heap);
}
void GuardianBeamAttack::enter_(ksys::act::ai::InlineParamPack* params) {
GuardianCommonBeamAttack::enter_(params);
}
void GuardianBeamAttack::leave_() {
GuardianCommonBeamAttack::leave_();
}
void GuardianBeamAttack::loadParams_() {
GuardianCommonBeamAttack::loadParams_();
getStaticParam(&mLightRadius_s, "LightRadius");
getStaticParam(&mLightLength_s, "LightLength");
getStaticParam(&mLightLengthOffset_s, "LightLengthOffset");
getStaticParam(&mEarSpeed_s, "EarSpeed");
getStaticParam(&mAdjustRadius_s, "AdjustRadius");
}
} // namespace uking::ai
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