blob: 9583d5981fdc13d39936f9d6dd23b93c5431ed12 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
|
#include "Game/Actor/AI/aiGuardianMini2ndBattleAttack.h"
namespace uking::ai {
GuardianMini2ndBattleAttack::GuardianMini2ndBattleAttack(const InitArg& arg)
: ksys::act::ai::Ai(arg) {}
GuardianMini2ndBattleAttack::~GuardianMini2ndBattleAttack() = default;
bool GuardianMini2ndBattleAttack::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void GuardianMini2ndBattleAttack::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void GuardianMini2ndBattleAttack::leave_() {
ksys::act::ai::Ai::leave_();
}
void GuardianMini2ndBattleAttack::loadParams_() {
getStaticParam(&mAscendingCurrentName_s, "AscendingCurrentName");
getStaticParam(&mAscendingCurrentTime_s, "AscendingCurrentTime");
getAITreeVariable(&mGuardianMiniChanceTimeState_a, "GuardianMiniChanceTimeState");
}
} // namespace uking::ai
|