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#include "Game/Actor/AI/aiGuardianMiniBattleStateSelect.h"
namespace uking::ai {
GuardianMiniBattleStateSelect::GuardianMiniBattleStateSelect(const InitArg& arg)
: ksys::act::ai::Ai(arg) {}
GuardianMiniBattleStateSelect::~GuardianMiniBattleStateSelect() = default;
void GuardianMiniBattleStateSelect::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void GuardianMiniBattleStateSelect::leave_() {
ksys::act::ai::Ai::leave_();
}
void GuardianMiniBattleStateSelect::loadParams_() {
getStaticParam(&mSecondLifeRatio_s, "SecondLifeRatio");
getStaticParam(&mFinalLifeRatio_s, "FinalLifeRatio");
getStaticParam(&mIsEnterOnly_s, "IsEnterOnly");
}
} // namespace uking::ai
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