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#include "Game/Actor/AI/aiGuardianMiniBeamAttackMove.h"
namespace uking::ai {
GuardianMiniBeamAttackMove::GuardianMiniBeamAttackMove(const InitArg& arg)
: ksys::act::ai::Ai(arg) {}
GuardianMiniBeamAttackMove::~GuardianMiniBeamAttackMove() = default;
void GuardianMiniBeamAttackMove::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void GuardianMiniBeamAttackMove::leave_() {
ksys::act::ai::Ai::leave_();
}
void GuardianMiniBeamAttackMove::loadParams_() {
getStaticParam(&mMoveTime_s, "MoveTime");
getStaticParam(&mAttackInterval_s, "AttackInterval");
getStaticParam(&mBeamSpeed_s, "BeamSpeed");
getStaticParam(&mBaseNode_s, "BaseNode");
getDynamicParam(&mTargetPos_d, "TargetPos");
getStaticParam(&mTargetDistOffset_s, "TargetDistOffset");
}
} // namespace uking::ai
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