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#include "Game/Actor/AI/aiGuardianMiniBeamAttackNoWait.h"
namespace uking::ai {
GuardianMiniBeamAttackNoWait::GuardianMiniBeamAttackNoWait(const InitArg& arg)
: GuardianMiniBeamAttack(arg) {}
GuardianMiniBeamAttackNoWait::~GuardianMiniBeamAttackNoWait() = default;
bool GuardianMiniBeamAttackNoWait::init_(sead::Heap* heap) {
return GuardianMiniBeamAttack::init_(heap);
}
void GuardianMiniBeamAttackNoWait::enter_(ksys::act::ai::InlineParamPack* params) {
GuardianMiniBeamAttack::enter_(params);
}
void GuardianMiniBeamAttackNoWait::leave_() {
GuardianMiniBeamAttack::leave_();
}
void GuardianMiniBeamAttackNoWait::loadParams_() {
GuardianMiniBeamAttack::loadParams_();
getStaticParam(&mAttackAngle_s, "AttackAngle");
}
} // namespace uking::ai
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