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#include "Game/Actor/AI/aiGuardianMiniChangeWeapon.h"
namespace uking::ai {
GuardianMiniChangeWeapon::GuardianMiniChangeWeapon(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
GuardianMiniChangeWeapon::~GuardianMiniChangeWeapon() = default;
bool GuardianMiniChangeWeapon::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void GuardianMiniChangeWeapon::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void GuardianMiniChangeWeapon::leave_() {
ksys::act::ai::Ai::leave_();
}
void GuardianMiniChangeWeapon::loadParams_() {
getStaticParam(&mRotValue_s, "RotValue");
getStaticParam(&mRotSpeed_s, "RotSpeed");
getStaticParam(&mRootNodeName_s, "RootNodeName");
getStaticParam(&mDamageNodeName_s, "DamageNodeName");
getStaticParam(&mDamageASName_s, "DamageASName");
}
} // namespace uking::ai
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