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#include "Game/Actor/AI/aiGuardianMiniFinalBattle.h"
namespace uking::ai {
GuardianMiniFinalBattle::GuardianMiniFinalBattle(const InitArg& arg) : EnemyBattle(arg) {}
GuardianMiniFinalBattle::~GuardianMiniFinalBattle() = default;
void GuardianMiniFinalBattle::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyBattle::enter_(params);
}
void GuardianMiniFinalBattle::leave_() {
EnemyBattle::leave_();
}
void GuardianMiniFinalBattle::loadParams_() {
EnemyBattle::loadParams_();
getStaticParam(&mASSlotRight_s, "ASSlotRight");
getStaticParam(&mASSlotLeft_s, "ASSlotLeft");
getStaticParam(&mASSlotBack_s, "ASSlotBack");
getStaticParam(&mAttackHitNum_s, "AttackHitNum");
getStaticParam(&mIsPreAttackMove_s, "IsPreAttackMove");
getStaticParam(&mRotNeckRate_s, "RotNeckRate");
getAITreeVariable(&mGuardianMiniChanceTimeState_a, "GuardianMiniChanceTimeState");
}
} // namespace uking::ai
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