blob: 69acccc84839c06cc26e23a9771ca72198eb0923 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
|
#pragma once
#include "Game/Actor/AI/aiGuardianAI.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class GuardianTargetLost : public GuardianAI {
SEAD_RTTI_OVERRIDE(GuardianTargetLost, GuardianAI)
public:
explicit GuardianTargetLost(const InitArg& arg);
~GuardianTargetLost() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x68
const int* mLostCountMax_s{};
// static_param at offset 0x70
const float* mMoveRange_s{};
// static_param at offset 0x78
const float* mBackOffset_s{};
// static_param at offset 0x80
const float* mAirThreshold_s{};
};
} // namespace uking::ai
|