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#pragma once
#include "Game/Actor/AI/aiEquipHaveSelector.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class HaveNoWeaponSelector : public EquipHaveSelector {
SEAD_RTTI_OVERRIDE(HaveNoWeaponSelector, EquipHaveSelector)
public:
explicit HaveNoWeaponSelector(const InitArg& arg);
~HaveNoWeaponSelector() override;
protected:
};
} // namespace uking::ai
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