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#pragma once
#include "Game/Actor/AI/aiEnemyNormal.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class HiddenOctarockNormal : public EnemyNormal {
SEAD_RTTI_OVERRIDE(HiddenOctarockNormal, EnemyNormal)
public:
explicit HiddenOctarockNormal(const InitArg& arg);
~HiddenOctarockNormal() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x3d0
const float* mOptionHitReactionDelay_s{};
// static_param at offset 0x3d8
const bool* mIsSitDown_s{};
// static_param at offset 0x3e0
const bool* mIsHitGround_s{};
// static_param at offset 0x3e8
const bool* mIsReactionByWigHit_s{};
// static_param at offset 0x3f0
const bool* mIsHide_s{};
// static_param at offset 0x3f8
const bool* mIsIvalidateSight_s{};
// static_param at offset 0x400
const bool* mIsSealHearing_s{};
// map_unit_param at offset 0x408
const bool* mIsNearCreate_m{};
};
} // namespace uking::ai
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