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#include "Game/Actor/AI/aiHorseMoveToPlayer.h"
namespace uking::ai {
HorseMoveToPlayer::HorseMoveToPlayer(const InitArg& arg) : HorseFollow(arg) {}
HorseMoveToPlayer::~HorseMoveToPlayer() = default;
bool HorseMoveToPlayer::init_(sead::Heap* heap) {
return HorseFollow::init_(heap);
}
void HorseMoveToPlayer::enter_(ksys::act::ai::InlineParamPack* params) {
HorseFollow::enter_(params);
}
void HorseMoveToPlayer::leave_() {
HorseFollow::leave_();
}
void HorseMoveToPlayer::loadParams_() {
HorseFollow::loadParams_();
getStaticParam(&mDistanceSuccessEndIfInterrupted_s, "DistanceSuccessEndIfInterrupted");
getStaticParam(&mDistanceResetGearInput_s, "DistanceResetGearInput");
}
} // namespace uking::ai
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