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#include "Game/Actor/AI/aiHorseNotRidden.h"
namespace uking::ai {
HorseNotRidden::HorseNotRidden(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
HorseNotRidden::~HorseNotRidden() = default;
bool HorseNotRidden::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void HorseNotRidden::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void HorseNotRidden::leave_() {
ksys::act::ai::Ai::leave_();
}
void HorseNotRidden::loadParams_() {
getStaticParam(&mEscapeCountThreshold_s, "EscapeCountThreshold");
getStaticParam(&mNearHorseAssociationDistance_s, "NearHorseAssociationDistance");
getStaticParam(&mEscapeDelayFramesMin_s, "EscapeDelayFramesMin");
getStaticParam(&mEscapeDelayFramesMax_s, "EscapeDelayFramesMax");
getStaticParam(&mCallDelayFrames_s, "CallDelayFrames");
getStaticParam(&mAttackFrontDistance_s, "AttackFrontDistance");
getStaticParam(&mAttackFrontAngleCos_s, "AttackFrontAngleCos");
getStaticParam(&mAttackBackDistance_s, "AttackBackDistance");
getStaticParam(&mAttackBackAngleCos_s, "AttackBackAngleCos");
getStaticParam(&mAttackDefinitelyDistance_s, "AttackDefinitelyDistance");
getStaticParam(&mAttackIntervalFrames_s, "AttackIntervalFrames");
getStaticParam(&mMoveAttackCLOSDistanceByRadius_s, "MoveAttackCLOSDistanceByRadius");
getStaticParam(&mCarriedItemCosThresholdForEat_s, "CarriedItemCosThresholdForEat");
getStaticParam(&mStaggerVelocityThreshold_s, "StaggerVelocityThreshold");
getStaticParam(&mCarriedItemPosRTYOffset_s, "CarriedItemPosRTYOffset");
getStaticParam(&mCarriedItemPosRTYWidth_s, "CarriedItemPosRTYWidth");
getDynamicParam(&mChildSelectAtFirst_d, "ChildSelectAtFirst");
}
} // namespace uking::ai
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