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#include "Game/Actor/AI/aiHorseRideChaseBattleMove.h"
namespace uking::ai {
HorseRideChaseBattleMove::HorseRideChaseBattleMove(const InitArg& arg)
: HorseRideChaseBattleMoveBase(arg) {}
HorseRideChaseBattleMove::~HorseRideChaseBattleMove() = default;
bool HorseRideChaseBattleMove::init_(sead::Heap* heap) {
return HorseRideChaseBattleMoveBase::init_(heap);
}
void HorseRideChaseBattleMove::enter_(ksys::act::ai::InlineParamPack* params) {
HorseRideChaseBattleMoveBase::enter_(params);
}
void HorseRideChaseBattleMove::leave_() {
HorseRideChaseBattleMoveBase::leave_();
}
void HorseRideChaseBattleMove::loadParams_() {
HorseRideChaseBattleMoveBase::loadParams_();
}
} // namespace uking::ai
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