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#include "Game/Actor/AI/aiHorseRideChaseBattleMoveBase.h"
namespace uking::ai {
HorseRideChaseBattleMoveBase::HorseRideChaseBattleMoveBase(const InitArg& arg)
: ksys::act::ai::Ai(arg) {}
HorseRideChaseBattleMoveBase::~HorseRideChaseBattleMoveBase() = default;
bool HorseRideChaseBattleMoveBase::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void HorseRideChaseBattleMoveBase::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void HorseRideChaseBattleMoveBase::leave_() {
ksys::act::ai::Ai::leave_();
}
void HorseRideChaseBattleMoveBase::loadParams_() {
getStaticParam(&mSlowDownDist_s, "SlowDownDist");
getStaticParam(&mSpeedUpDist_s, "SpeedUpDist");
getStaticParam(&mBaseDist_s, "BaseDist");
getStaticParam(&mOutDist_s, "OutDist");
}
} // namespace uking::ai
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