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#include "Game/Actor/AI/aiHorseRideShooterFindPlayer.h"
namespace uking::ai {
HorseRideShooterFindPlayer::HorseRideShooterFindPlayer(const InitArg& arg)
: SimpleShootingEnemyFindPlayer(arg) {}
HorseRideShooterFindPlayer::~HorseRideShooterFindPlayer() = default;
bool HorseRideShooterFindPlayer::init_(sead::Heap* heap) {
return SimpleShootingEnemyFindPlayer::init_(heap);
}
void HorseRideShooterFindPlayer::enter_(ksys::act::ai::InlineParamPack* params) {
SimpleShootingEnemyFindPlayer::enter_(params);
}
void HorseRideShooterFindPlayer::leave_() {
SimpleShootingEnemyFindPlayer::leave_();
}
void HorseRideShooterFindPlayer::loadParams_() {
SimpleShootingEnemyFindPlayer::loadParams_();
}
} // namespace uking::ai
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