blob: b50d6da7effedc842d1c535f5414b4718f96f6c5 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
|
#include "Game/Actor/AI/aiHorseRideTurn.h"
namespace uking::ai {
HorseRideTurn::HorseRideTurn(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
HorseRideTurn::~HorseRideTurn() = default;
bool HorseRideTurn::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void HorseRideTurn::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void HorseRideTurn::leave_() {
ksys::act::ai::Ai::leave_();
}
void HorseRideTurn::loadParams_() {
getStaticParam(&mFinAngle_s, "FinAngle");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
} // namespace uking::ai
|