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#pragma once
#include "Game/Actor/AI/aiEnemyFeintBattle.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class IceEnemyFeintBattle : public EnemyFeintBattle {
SEAD_RTTI_OVERRIDE(IceEnemyFeintBattle, EnemyFeintBattle)
public:
explicit IceEnemyFeintBattle(const InitArg& arg);
~IceEnemyFeintBattle() override;
void loadParams_() override;
protected:
};
} // namespace uking::ai
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