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#include "Game/Actor/AI/aiInWaterKeepSelect.h"
namespace uking::ai {
InWaterKeepSelect::InWaterKeepSelect(const InitArg& arg) : InWaterSelect(arg) {}
InWaterKeepSelect::~InWaterKeepSelect() = default;
bool InWaterKeepSelect::init_(sead::Heap* heap) {
return InWaterSelect::init_(heap);
}
void InWaterKeepSelect::enter_(ksys::act::ai::InlineParamPack* params) {
InWaterSelect::enter_(params);
}
void InWaterKeepSelect::leave_() {
InWaterSelect::leave_();
}
void InWaterKeepSelect::loadParams_() {
InWaterSelect::loadParams_();
getAITreeVariable(&mIsKeepInWater_a, "IsKeepInWater");
}
} // namespace uking::ai
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