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#include "Game/Actor/AI/aiIncredibleAction.h"
namespace uking::ai {
IncredibleAction::IncredibleAction(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
IncredibleAction::~IncredibleAction() = default;
bool IncredibleAction::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void IncredibleAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void IncredibleAction::leave_() {
ksys::act::ai::Ai::leave_();
}
void IncredibleAction::loadParams_() {
getStaticParam(&mIsInvincible_s, "IsInvincible");
getStaticParam(&mIsUnmoving_s, "IsUnmoving");
getStaticParam(&mIsNoCollide_s, "IsNoCollide");
getStaticParam(&mIsUseIncredibleActionDCCallback_s, "IsUseIncredibleActionDCCallback");
}
} // namespace uking::ai
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