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#include "Game/Actor/AI/aiInsectEscape.h"
namespace uking::ai {
InsectEscape::InsectEscape(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
InsectEscape::~InsectEscape() = default;
bool InsectEscape::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void InsectEscape::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void InsectEscape::leave_() {
ksys::act::ai::Ai::leave_();
}
void InsectEscape::loadParams_() {
getStaticParam(&mRunAwayDistanceMax_s, "RunAwayDistanceMax");
getStaticParam(&mRunAwayDistanceMin_s, "RunAwayDistanceMin");
getStaticParam(&mRunAwayHeightOffset_s, "RunAwayHeightOffset");
getStaticParam(&mAllowRandAngleVertical_s, "AllowRandAngleVertical");
getStaticParam(&mAllowRandAngleHorizontal_s, "AllowRandAngleHorizontal");
getStaticParam(&mInWater_s, "InWater");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
} // namespace uking::ai
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